"use strict";
cc._RF.push(module, 'a2eceaVuP5K56UU3ixzFoqE', 'Plane');
// scripts/Plane.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("AudioManager"),
    s = t("GameConstant"),
    l = t("Util"),
    c = t("AssetsManager"),
    d = t("PlaneBomb"),
    h = cc._decorator,
    p = h.ccclass,
    u = h.property,
    f = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.sp_plane = null, e._gameManage = null, e.speed = 300, e.isUpdate = !1, e;
  }

  return n(e, t), e.prototype.start = function () {
    this.sp_plane.setAnimation(0, "animation1", !0), r["default"].Ins.playSound(s.audioManager.plane);
  }, e.prototype.init = function (t) {
    var e = this;
    this._gameManage = t, this.isUpdate = !0, this.schedule(this.throwBombs, .5), this.scheduleOnce(function () {
      e.node.destroy();
    }, 5);
  }, e.prototype.throwBombs = function () {
    var t = this;
    if (!t || !t.node) return;
    l.Util.getAssets(l.Util.getBundle(c.BundleName.XIE), "Prefabs/game/skill/bomb").then(function (e) {
      console.log("炸弹", e);
      var o = cc.instantiate(e);
      o.getComponent(d["default"]).init(t._gameManage), o.setPosition(t.node.position), o.y -= 50, t._gameManage.container.addChild(o);
    });
  }, e.prototype.update = function (t) {
    this.isUpdate && (this.node.x += this.speed * t);
  }, a([u(sp.Skeleton)], e.prototype, "sp_plane", void 0), a([p], e);
}(cc.Component);

o["default"] = f;

cc._RF.pop();